The try
statement defines a code block to run (to try).
The catch
statement defines a code block to handle any error.
The finally
statement defines a code block to run regardless of the result.
The throw
statement defines a custom error.
When executing JavaScript code, different errors can occur.
Errors can be coding errors made by the programmer, errors due to wrong input, and other unforeseeable things.
In this example we misspelled "alert" as "adddlert" to deliberately produce an error:
<p id="demo"></p>
<script>
try {
adddlert("Welcome guest!");
}
catch(err) {
document.getElementById("demo").innerHTML = err.message;
}
</script>
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JavaScript catches adddlert as an error, and executes the catch code to handle it.
The try
statement allows you to define a block of code to be tested for errors while it is being executed.
The catch
statement allows you to define a block of code to be executed, if an error occurs in the try block.
The JavaScript statements try
and catch
come in pairs:
try {
Block of code to try
}
catch(
err) {
Block of code to handle errors
}
When an error occurs, JavaScript will normally stop and generate an error message.
The technical term for this is: JavaScript will throw an exception (throw an error).
JavaScript will actually create an Error object with two properties: name and message.
The throw
statement allows you to create a custom error.
Technically you can throw an exception (throw an error).
The exception can be a JavaScript String
, a Number
, a Boolean
or an Object
:
throw "Too big"; // throw a text
throw 500; // throw a number
If you use throw
together with try
and catch
, you can control program flow and generate custom error messages.
This example examines input. If the value is wrong, an exception (err) is thrown.
The exception (err) is caught by the catch statement and a custom error message is displayed:
<!DOCTYPE html>
<html>
<body>
<p>Please input a number between 5 and 10:</p>
<input id="demo" type="text">
<button type="button" onclick="myFunction()">Test Input</button>
<p id="p01"></p>
<script>
function myFunction() {
const message = document.getElementById("p01");
message.innerHTML = "";
let x = document.getElementById("demo").value;
try {
if(x.trim() == "") throw "empty";
if(isNaN(x)) throw "not a number";
x = Number(x);
if(x < 5) throw "too low";
if(x > 10) throw "too high";
}
catch(err) {
message.innerHTML = "Input is " + err;
}
}
</script>
</body>
</html>
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The code above is just an example.
Modern browsers will often use a combination of JavaScript and built-in HTML validation, using predefined validation rules defined in HTML attributes:
<input id="demo" type="number" min="5" max="10" step="1">
You can read more about forms validation in a later chapter of this tutorial.
The finally
statement lets you execute code, after try and catch, regardless of the result:
try {
Block of code to try
}
catch(
err) {
Block of code to handle errors
}
finally {
Block of code to be executed regardless of the try / catch result
}
function myFunction() {
const message = document.getElementById("p01");
message.innerHTML = "";
let x = document.getElementById("demo").value;
try {
if(x.trim() == "") throw "is empty";
if(isNaN(x)) throw "is not a number";
x = Number(x);
if(x > 10) throw "is too high";
if(x < 5) throw "is too low";
}
catch(err) {
message.innerHTML = "Error: " + err + ".";
}
finally {
document.getElementById("demo").value = "";
}
}
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JavaScript has a built in error object that provides error information when an error occurs.
The error object provides two useful properties: name and message.
Property | Description |
---|---|
name | Sets or returns an error name |
message | Sets or returns an error message (a string) |
Six different values can be returned by the error name property:
Error Name | Description |
---|---|
EvalError | An error has occurred in the eval() function |
RangeError | A number "out of range" has occurred |
ReferenceError | An illegal reference has occurred |
SyntaxError | A syntax error has occurred |
TypeError | A type error has occurred |
URIError | An error in encodeURI() has occurred |
The six different values are described below.
An EvalError
indicates an error in the eval() function.
Newer versions of JavaScript do not throw EvalError. Use SyntaxError instead.
A RangeError
is thrown if you use a number that is outside the range of legal values.
For example: You cannot set the number of significant digits of a number to 500.
let num = 1;
try {
num.toPrecision(500); // A number cannot have 500 significant digits
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
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A ReferenceError
is thrown if you use (reference) a variable that has not been declared:
let x = 5;
try {
x = y + 1; // y cannot be used (referenced)
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
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A SyntaxError
is thrown if you try to evaluate code with a syntax error.
try {
eval("alert('Hello)"); // Missing ' will produce an error
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
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A TypeError
is thrown if you use a value that is outside the range of expected types:
let num = 1;
try {
num.toUpperCase(); // You cannot convert a number to upper case
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
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A URIError
is thrown if you use illegal characters in a URI function:
try {
decodeURI("%%%"); // You cannot URI decode percent signs
}
catch(err) {
document.getElementById("demo").innerHTML = err.name;
}
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Mozilla and Microsoft define some non-standard error object properties:
fileName (Mozilla)
lineNumber (Mozilla)
columnNumber (Mozilla)
stack (Mozilla)
description (Microsoft)
number (Microsoft)
Do not use these properties in public web sites. They will not work in all browsers.
For a complete reference of the Error object, go to our Complete JavaScript Error Reference.
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