Draw a red rectangle on the fly, and show it inside the <canvas> element:
<canvas id="myCanvas">
Your browser does not support the canvas tag.
</canvas>
<script>
let canvas = document.getElementById("myCanvas");
let ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(0, 0, 80, 80);
</script>
Try it Yourself »
More "Try it Yourself" examples below.
The <canvas>
tag is used to draw graphics, on the fly, via scripting (usually JavaScript).
The <canvas>
tag is transparent, and is only a container for graphics, you must use a script to actually draw the graphics.
Any text inside the <canvas>
element will be displayed in browsers with JavaScript disabled and in browsers that do not support <canvas>
.
Tip: Learn more about the <canvas>
element in our HTML Canvas Tutorial.
Tip: For a complete reference of all the properties and methods, please visit our HTML Canvas Reference.
The numbers in the table specify the first browser version that fully supports the element.
Element | |||||
---|---|---|---|---|---|
<canvas> | 4.0 | 9.0 | 2.0 | 3.1 | 9.0 |
Attribute | Value | Description |
---|---|---|
height | pixels | Specifies the height of the canvas. Default value is 150 |
width | pixels | Specifies the width of the canvas Default value is 300 |
The <canvas>
tag also supports the Global Attributes in HTML.
The <canvas>
tag also supports the Event Attributes in HTML.
Another <canvas> example:
<canvas id="myCanvas">
Your browser does not support the canvas tag.
</canvas>
<script>
let c = document.getElementById("myCanvas");
let ctx = c.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(20, 20, 75, 50);
//Turn transparency on
ctx.globalAlpha = 0.2;
ctx.fillStyle = "blue";
ctx.fillRect(50, 50, 75, 50);
ctx.fillStyle = "green";
ctx.fillRect(80, 80, 75, 50);
</script>
Try it Yourself »
Most browsers will display the <canvas>
element with the following default values:
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