Data abstraction is the process of hiding certain details and showing only essential information to the user.
Abstraction can be achieved with either abstract classes or interfaces (which you will learn more about in the next chapter).
The abstract
keyword is used for classes and methods:
An abstract class can have both abstract and regular methods:
abstract class Animal
{
public abstract void animalSound();
public void sleep()
{
Console.WriteLine("Zzz");
}
}
From the example above, it is not possible to create an object of the Animal class:
Animal myObj = new Animal(); // Will generate an error (Cannot create an instance of the abstract class or interface 'Animal')
To access the abstract class, it must be inherited from another class. Let's convert the Animal class we used in the Polymorphism chapter to an abstract class.
Remember from the Inheritance chapter that we use the :
symbol to inherit from a class, and that we use the override
keyword to override the base class method.
// Abstract class
abstract class Animal
{
// Abstract method (does not have a body)
public abstract void animalSound();
// Regular method
public void sleep()
{
Console.WriteLine("Zzz");
}
}
// Derived class (inherit from Animal)
class Pig : Animal
{
public override void animalSound()
{
// The body of animalSound() is provided here
Console.WriteLine("The pig says: wee wee");
}
}
class Program
{
static void Main(string[] args)
{
Pig myPig = new Pig(); // Create a Pig object
myPig.animalSound(); // Call the abstract method
myPig.sleep(); // Call the regular method
}
}
To achieve security - hide certain details and only show the important details of an object.
Note: Abstraction can also be achieved with Interfaces, which you will learn more about in the next chapter.
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